Justin Rebelo justin.rebelo-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org [18xx]
2014-09-08 23:13:21 UTC
I am certain that cheap would correctly describe our 18xx group. We
spend an inordinate amount of time tryingto convince the bank to pay full
face value for shares that would generally be considered worth
significantly less than stated value and hence our loans tend not to get
above 50 to 55.
As for sucking in new players, I have tried the 18ga and 18al route and
mostly players tend to be bored by the lack of shenanigans. I have found
1830 and even 1817 until the first 4 train to be better attractors of new
players, but that is mostly because I tend to hang out with and meet people
who like to do devious or some would say dastardly things to other players
and are less interested in building optimal railroads.
Steve's comment isn't the first time I've heard mention of 1817 beingspend an inordinate amount of time tryingto convince the bank to pay full
face value for shares that would generally be considered worth
significantly less than stated value and hence our loans tend not to get
above 50 to 55.
As for sucking in new players, I have tried the 18ga and 18al route and
mostly players tend to be bored by the lack of shenanigans. I have found
1830 and even 1817 until the first 4 train to be better attractors of new
players, but that is mostly because I tend to hang out with and meet people
who like to do devious or some would say dastardly things to other players
and are less interested in building optimal railroads.
played to a predetermined, premature end game. The first 4T is mentioned
here, I think I've seen the first 5T bandied about elsewhere.
I own 1817 and am very interested in giving it a try but the obstacle is,
naturally, the time and complexity expected to be encountered in our first
games. Our local group is reaching a point where I think tabling this game
could become a reality (our greenest player now has about a half dozen 18xx
plays and seems to be enjoying the system). I think that the guys would
probably be agreeable to trying this one out in the near future but it
would be almost certain that we will need to play a truncated game.
Unfortunately, a short game is not one of the several variants that 1817
documents in the rules.
For those of you who have a good deal of experience with 1817, have you
done any sort of meaningful comparisons to determine what would make an
ideal short game end-point? Whether this be the 4T, the 5T or some other
trigger. I'm personally OK with playing the game just to explore it and
finishing when we decide that time is exhausted, but I think in general the
players would prefer to be able to see the end game and play for it
properly.
Thanks,
Justin