Discussion:
Tringcon
Mike Hutton huttm-/E1597aS9LT10XsdtD+oqA@public.gmane.org [18xx]
2014-09-24 13:35:03 UTC
Permalink
... will be happening this weekend at Marsworth, Nr Tring which is in Bucks, England.

I'll be taking the latest incarnation of 1833 with me along with some 186? and/or shorter 18xx titles. Mr Clyne may well be taking his recently-played Carl Burger's 1831 (as opposed to the one true 1831). I suspect the number of 18xx players will be marginally down from previous occasions. If you're interested can I encourage you to turn up early so you don't miss out.

Mike




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Posted by: Mike Hutton <huttm-/E1597aS9LT10XsdtD+***@public.gmane.org>
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Richard Clyne richard-iTU9WL+y4HjYtjvyW6yDsg@public.gmane.org [18xx]
2014-09-24 13:58:55 UTC
Permalink
TringCon’s web site is at http://www.fwtwr.com/tringcon/

Please bear in mind that there is a maximum attendance to the event and that pre booking is essential if you want to attend. If you just turn up there is a fair chance that you will not be able to attend. Currently there are 73 people listed as attending with a maximum of 76. Drop Keith an email at TringCon-rcaOnnb/***@public.gmane.org if you want to attend and check if there is space.

I may be bringing a copy of 1822 with me if I can get the v3 materials printed & assembled in time.
Post by Mike Hutton huttm-/E1597aS9LT10XsdtD+***@public.gmane.org [18xx]
... will be happening this weekend at Marsworth, Nr Tring which is in Bucks, England.
I'll be taking the latest incarnation of 1833 with me along with some 186? and/or shorter 18xx titles. Mr Clyne may well be taking his recently-played Carl Burger's 1831 (as opposed to the one true 1831). I suspect the number of 18xx players will be marginally down from previous occasions. If you're interested can I encourage you to turn up early so you don't miss out.
Mike
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Yahoo Groups Links
'Steve Thomas' maisnestce-FhtRXb7CoQBt1OO0OYaSVA@public.gmane.org [18xx]
2014-09-24 14:44:20 UTC
Permalink
Post by Mike Hutton huttm-/E1597aS9LT10XsdtD+***@public.gmane.org [18xx]
... will be happening this weekend at Marsworth, Nr Tring which is in Bucks, England.
More precisely, Marsworth is in Buckinghamshire, but Tring is in
Hertfordshire. TringCon is just on Saturday 27th.

I'll be taking, by request, Harzbahn 1873 and the One True 1848. Plus my
new copy of 1893: Koln. It's starting to look as if there'll be more 18xx
games than 18xx players.

I echo Richard Clyne's point--if you want to go, contact Keith Thomasson
a.s.a.p. to secure a place. Simply turning up may result in disappointment.
Numbers are fluctuating somewhat--on Sunday there were 76 booked and three
reserves, so at least six have cancelled since then.

--
Steve Thomas ***@b...




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Tim Franklin tim-/SAZ6fxsyKNAfugRpC6u6w@public.gmane.org [18xx]
2014-09-24 16:02:50 UTC
Permalink
Post by 'Steve Thomas' maisnestce-***@public.gmane.org [18xx]
I'll be taking, by request, Harzbahn 1873 and the One True 1848. Plus my
new copy of 1893: Koln. It's starting to look as if there'll be more 18xx
games than 18xx players.
Sounds like I can safely not bring any more then, although I'll more than happily play some. 1873 is interesting... do you have any experience how long?

Cheers,
Tim.




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Posted by: Tim Franklin <tim-/***@public.gmane.org>
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Benson Propst propstb11-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org [18xx]
2014-09-24 23:41:55 UTC
Permalink
I do not live in the area, and can't attend, but was wondering if Mike
would be willing to spill a few more beans about 1833. =D
Post by Tim Franklin tim-/***@public.gmane.org [18xx]
I'll be taking, by request, Harzbahn 1873 and the One True 1848. Plus my
new copy of 1893: Koln. It's starting to look as if there'll be more 18xx
games than 18xx players.
Sounds like I can safely not bring any more then, although I'll more than
happily play some. 1873 is interesting... do you have any experience how
long?
Cheers,
Tim.
Mike Hutton huttm-/E1597aS9LT10XsdtD+oqA@public.gmane.org [18xx]
2014-09-25 00:30:43 UTC
Permalink
1833 used to be called 18Kent.

It's a collaboration between Tim Franklin and myself, starting on the general premise of attempting to include as many "unpopular", "untrendy" or "wrong" 18xx rules. So to start off with it was Buy-Sell instead of Sell-Buy, and you can't run into tokened-out stations, for example.

This has since morphed into something which is probably as close to the edge of what could be called 18xx as you can get, while still actually looking like one.

I've given a summary previously on this list, but it's a bit out of date now. Broadly speaking the main McGuffins are that there aren't any stock rounds, companies operate in descending revenue order, each company has a single train which it must upgrade or maintain (at increasing cost), and the tile mix encourages nasty tile and token lays. In recent times I've introduced 5 and 10-share company types, and hostile/forced mergers.

There are 10 major companies (2 10-share companies and 8 5-share ones) and 8 light railways which can be started / owned by companies only.

The general idea is that it isn't a friendly type of game. But then, this area was the scene of railway riots and crowbars at dawn, so to speak.

The current design objective is to get the playing time down to 6 hours or preferably shorter.

If I can get some more testing done - and it isn't clear this is going to happen at Tringcon - then I may consider putting together a BGG page with piccies on it.

I hope that's enough info for now.

Mike.


________________________________
From: "Benson Propst propstb11-***@public.gmane.org [18xx]" <18xx-***@public.gmane.org>
To: "18xx-***@public.gmane.org" <18xx-***@public.gmane.org>
Sent: Thursday, 25 September 2014, 0:41
Subject: Re: [18xx] Tringcon




I do not live in the area, and can't attend, but was wondering if Mike would be willing to spill a few more beans about 1833. =D
Post by Tim Franklin tim-/***@public.gmane.org [18xx]
Post by 'Steve Thomas' maisnestce-***@public.gmane.org [18xx]
I'll be taking, by request, Harzbahn 1873 and the One True 1848. Plus my
new copy of 1893: Koln. It's starting to look as if there'll be more 18xx
games than 18xx players.
Sounds like I can safely not bring any more then, although I'll more than happily play some. 1873 is interesting... do you have any experience how long?
Cheers,
Tim.
'Steve Thomas' maisnestce-FhtRXb7CoQBt1OO0OYaSVA@public.gmane.org [18xx]
2014-09-26 12:10:28 UTC
Permalink
Post by Mike Hutton huttm-/E1597aS9LT10XsdtD+***@public.gmane.org [18xx]
1833 used to be called 18Kent.
This has since morphed into something which is probably as close to
the edge of what could be called 18xx as you can get, while still
actually looking like one.
I've encountered some ideas that are a lot stranger than anything to be
found in 18Kent/33 (or 1862--it's only a matter of time) yet are in games
with some claim to be 18xx. Ur: 1830BC, 2038, Poseidon, and Intrigue all
have elements of 18xx in them yet depart substantially from the mainstream.

Anyway, if your goal is to produce something that looks like 18xx yet isn't
really, I suspect that basing revenues on the outcome of playing
tiddleywinks with the tokens would be the least you could do...

--
Steve Thomas ***@b...




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This is a message from the 18xx mailing list.
Benson Propst propstb11-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org [18xx]
2014-09-26 13:59:12 UTC
Permalink
Mike,

Thanks for sharing some of the details about 1833. Already looking forward
to this with great anticipation.
Post by Mike Hutton huttm-/E1597aS9LT10XsdtD+***@public.gmane.org [18xx]
1833 used to be called 18Kent.
It's a collaboration between Tim Franklin and myself, starting on the
general premise of attempting to include as many "unpopular", "untrendy" or
"wrong" 18xx rules. So to start off with it was Buy-Sell instead of
Sell-Buy, and you can't run into tokened-out stations, for example.
This has since morphed into something which is probably as close to the
edge of what could be called 18xx as you can get, while still actually
looking like one.
I've given a summary previously on this list, but it's a bit out of date
now. Broadly speaking the main McGuffins are that there aren't any stock
rounds, companies operate in descending revenue order, each company has a
single train which it must upgrade or maintain (at increasing cost), and
the tile mix encourages nasty tile and token lays. In recent times I've
introduced 5 and 10-share company types, and hostile/forced mergers.
There are 10 major companies (2 10-share companies and 8 5-share ones) and
8 light railways which can be started / owned by companies only.
The general idea is that it isn't a friendly type of game. But then, this
area was the scene of railway riots and crowbars at dawn, so to speak.
The current design objective is to get the playing time down to 6 hours or
preferably shorter.
If I can get some more testing done - and it isn't clear this is going to
happen at Tringcon - then I may consider putting together a BGG page with
piccies on it.
I hope that's enough info for now.
Mike.
------------------------------
*Sent:* Thursday, 25 September 2014, 0:41
*Subject:* Re: [18xx] Tringcon
I do not live in the area, and can't attend, but was wondering if Mike
would be willing to spill a few more beans about 1833. =D
I'll be taking, by request, Harzbahn 1873 and the One True 1848. Plus
my
new copy of 1893: Koln. It's starting to look as if there'll be more 18xx
games than 18xx players.
Sounds like I can safely not bring any more then, although I'll more than
happily play some. 1873 is interesting... do you have any experience how
long?
Cheers,
Tim.
Tim Franklin tim-/SAZ6fxsyKNAfugRpC6u6w@public.gmane.org [18xx]
2014-09-26 15:16:18 UTC
Permalink
Post by Benson Propst propstb11-***@public.gmane.org [18xx]
Thanks for sharing some of the details about 1833. Already looking forward
to this with great anticipation.
Blimey, the pressure's on now, Mike - we'd best make it work! :)

Cheers,
Tim.


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Posted by: Tim Franklin <tim-/***@public.gmane.org>
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This is a message from the 18xx mailing list.
'Steve Thomas' maisnestce-FhtRXb7CoQBt1OO0OYaSVA@public.gmane.org [18xx]
2014-09-26 11:50:08 UTC
Permalink
Post by Tim Franklin tim-/***@public.gmane.org [18xx]
1873 is interesting... do you have any experience how long?
It's rather variable. Much of the game is fairly conventional, but the
mechanism whereby you convert track, tokens, and trains into revenue is
anything but. The numbers can get quite large; I have joked that the game
came about when someone told the designer (Klaus Kiermeier) that size wasn't
important. Some people take a longish while to calculate their earnings,
and in consequence the game can take anywhere from about four hours upwards.
The longest game I was in took about nine hours. With the sort of players
who can take 6.5 hours over a game of 18Ardennes and then feel proud of the
heady pace with which the thing has been executed, I would expect a duration
somewhere near the upper end of the scale.

One nice feature is that the whole of the map board, including the initial
offering area, bank pool, and stock market, is on four (US Letter-ish)
panels, so players can reach all of the board without strain.

--
Steve Thomas ***@b...




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Posted by: "Steve Thomas" <maisnestce-***@public.gmane.org>
------------------------------------

This is a message from the 18xx mailing list.
Daniel Victor nonteadrinker-/E1597aS9LT10XsdtD+oqA@public.gmane.org [18xx]
2014-09-26 12:21:19 UTC
Permalink
The trouble with this sort of game,speaking from personal experience,is that as one's brain tires,the law of diminishing returns comes into effect.The fact that calculations become more complex makes things worse.                                   Danny Victor
Post by Tim Franklin tim-/***@public.gmane.org [18xx]
1873 is interesting... do you have any experience how long?
It's rather variable. Much of the game is fairly conventional, but the
mechanism whereby you convert track, tokens, and trains into revenue is
anything but. The numbers can get quite large; I have joked that the game
came about when someone told the designer (Klaus Kiermeier) that size wasn't
important. Some people take a longish while to calculate their earnings,
and in consequence the game can take anywhere from about four hours upwards.
The longest game I was in took about nine hours. With the sort of players
who can take 6.5 hours over a game of 18Ardennes and then feel proud of the
heady pace with which the thing has been executed, I would expect a duration
somewhere near the upper end of the scale.

One nice feature is that the whole of the map board, including the initial
offering area, bank pool, and stock market, is on four (US Letter-ish)
panels, so players can reach all of the board without strain.

--
Steve Thomas ***@b...

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'Simon Babbs' shbabbs-Wuw85uim5zDR7s880joybQ@public.gmane.org [18xx]
2014-09-26 13:41:36 UTC
Permalink
I've played 1873 to a conclusion in about 5 hours, and am still told I'm
slow. Nine hours seems over the top.

Simon

-----Original Message-----
From: 'Steve Thomas' maisnestce-***@public.gmane.org [18xx]
Sent: Friday, September 26, 2014 6:50 AM
To: 18xx-***@public.gmane.org
Subject: Re: [18xx] Tringcon
Post by Tim Franklin tim-/***@public.gmane.org [18xx]
1873 is interesting... do you have any experience how long?
It's rather variable. Much of the game is fairly conventional, but the
mechanism whereby you convert track, tokens, and trains into revenue is
anything but. The numbers can get quite large; I have joked that the game
came about when someone told the designer (Klaus Kiermeier) that size wasn't
important. Some people take a longish while to calculate their earnings,
and in consequence the game can take anywhere from about four hours upwards.
The longest game I was in took about nine hours. With the sort of players
who can take 6.5 hours over a game of 18Ardennes and then feel proud of the
heady pace with which the thing has been executed, I would expect a duration
somewhere near the upper end of the scale.

One nice feature is that the whole of the map board, including the initial
offering area, bank pool, and stock market, is on four (US Letter-ish)
panels, so players can reach all of the board without strain.

--
Steve Thomas ***@b...



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Posted by: "Simon Babbs" <shbabbs-***@public.gmane.org>
------------------------------------

This is a message from the 18xx mailing list.
'Steve Thomas' maisnestce-FhtRXb7CoQBt1OO0OYaSVA@public.gmane.org [18xx]
2014-09-27 06:41:35 UTC
Permalink
Post by 'Simon Babbs' shbabbs-***@public.gmane.org [18xx]
I've played 1873 to a conclusion in about 5 hours, and am still told
I'm slow.
There are degrees of slowness. My suspicion is that if route calculation
and dividend payment were instantaneous, Harzbahn 1873 would be over in
something of the order of three hours without rushing the decision points;
in that respect it's a game of much the same length as most of the
four-panel 18xx games in the market. The novelty of the train-running
algorithms affects different people very differently.
Post by 'Simon Babbs' shbabbs-***@public.gmane.org [18xx]
Nine hours seems over the top.
That's what I thought at the time.

--
Steve Thomas ***@b...




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Posted by: "Steve Thomas" <maisnestce-***@public.gmane.org>
------------------------------------

This is a message from the 18xx mailing list.
JC Lawrence claw-WK5pfKwHs6w@public.gmane.org [18xx]
2014-09-27 17:25:48 UTC
Permalink
Post by 'Steve Thomas' maisnestce-***@public.gmane.org [18xx]
Post by 'Simon Babbs' shbabbs-***@public.gmane.org [18xx]
I've played 1873 to a conclusion in about 5 hours, and am still told
I'm slow.
There are degrees of slowness. My suspicion is that if route calculation
and dividend payment were instantaneous, Harzbahn 1873 would be over in
something of the order of three hours without rushing the decision points;
in that respect it's a game of much the same length as most of the
four-panel 18xx games in the market. The novelty of the train-running
algorithms affects different people very differently.
IIRC my plays 1873 (with the wondrous Bjoern driving Lemmi's moderator) were all in the 4-5 hour range.

I would call the route running "novel", but not really strange.

-- JCL

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Posted by: JC Lawrence <claw-***@public.gmane.org>
------------------------------------

This is a message from the 18xx mailing list.
'Steve Thomas' maisnestce-FhtRXb7CoQBt1OO0OYaSVA@public.gmane.org [18xx]
2014-09-28 07:44:59 UTC
Permalink
Post by JC Lawrence claw-***@public.gmane.org [18xx]
IIRC my plays 1873 (with the wondrous Bjoern driving Lemmi's
moderator) were all in the 4-5 hour range.
We ended up playing Harzbahn 1873 at TringCon yesterday. It took us seven
hours or so, including a period trying to help Francis Tresham exorcise a
strong feeling that a 1990-vintage 18xx game looked very similar, plus a
rules explanation at the start. (The only published 18xx of that era that
bore even the most fleeting resemblance was 1835, but that wasn't it.)
Banking was done by hand, with poker chips, but I'm quite efficient at that,
and I'm not so far into my dotage that the rules of basic arithmetic have
slipped into the void. (At least, I wasn't yesterday.) The main problem on
that front was that Richard was unable to shake his innate belief that a
director's certificate is two shares, leading him occasionally to
overestimate share holdings.

It was a game of skill and judgement.
Post by JC Lawrence claw-***@public.gmane.org [18xx]
I would call the route running "novel", but not really strange.
I concur, but others' mileage varies.

--
Steve Thomas ***@b...




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------------------------------------

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