'Jean Michalski' yaho.jean-bwSJHTjVb7Q1+xTC4jKimpkigfUh6rMo@public.gmane.org [18xx]
2014-09-07 11:30:33 UTC
Hi Everyone,
Thank you for sharing your thoughts on this topic, a recurring one in our little group (Namur, Belgium).
Most people we have trained, even after 2-3 games, are reluctant to play again because they want to win and they feel they stand no chance against experienced players. They are often discouraged to realize they fail to think about the correct parameters to take into account when making decisions. They do take some parameters into account, but these are not the most relevant ones, and they always end up losing to better players who know what the best parameters are at every stage of the game.
It is a bit like chess games (or martial arts) between beginners and advanced players. So my conclusion at this stage is that beginners must play (a lot) between themselves, and eventually they will acquire the skills necessary to have fun at tables with more expert players. Also, the learning curve is quite long with every 18xx title, but you can reuse some of your previous experience when learning each new game.
However, it is very frustrating for beginners and even intermediate players to play 18xx if they are left to themselves: not only are the rules complex and long to master, but there are lots of strategic and tactical decisions to make all along the game. Add the difficulty of calculating revenue, keeping the money separated, etc., and you’ll easily end up with an expert player (master) at the table, which is, I repeat, a mistake: the beginners should play amongst themselves in order to have fun.
So for now I show 18xx like a “school” (Ressha-Do ;-). My participation to conventions is just about this, too. I go and play, of course, but I also observe and learn, in order to improve my game and discover new and better possibilities.
My two cents,
Jean
From: 18xx-***@public.gmane.org [mailto:18xx-***@public.gmane.org]
Sent: Friday, September 05, 2014 2:54 AM
To: 18xx-***@public.gmane.org
Subject: Re: [18xx] Re: 18xx at Strategicon (Gateway 2014)
Two thoughts:
1.) Tournament play is certainly not ideal for new players, but new players frequently only allocate convention time for such "adventurous/lengthy/complicated" games, which frequently overlaps with the only available 18xx event at a convention being a tournament (or 18C2C/18OE...). Very similar patterns can be found with games like Twilight Imperium, Diplomacy, or any other similarly rules-heavy and time-consuming games. So long as that continues to be the case, the "problem" will continue to exist. Even worse, those players rarely repeat as these events occur completely out of their normal context and they frequently do not follow up on ways of continuing with local groups, so the effort of teaching is completely wasted. As a result, I rarely allow myself to be in games with new players in such circumstances, and prefer to establish relatively frequent local sessions which I announce in certain public sectors (currently Joe's SF Board Game Geeks meetup is my preferred method).
2.) Playing a game like 18AL does new players a complete disservice. 18AL is so gentle as to not provide any real threat or challenge, instead being an almost pure snowball game - leaving new players wondering why anyone would play 18xx over a typical 60-90 minute Eurogame. I've had extremely low success with that one. My preferred intro titles are 1889 (can't kill yourself on the privates, very rough edge of the 6T breaking or not [and the paranoia it can cause], very simple track/routes/revenue calculations, and some real station screwage possible), 18Neb (privates extremely gentle auction although overly long, only towns at the beginning of the game which grow into cities, total station screwage possibilities in the midgame, route-building to get the E-W bonus, and a not-too-gentle train rush), and probably 1879 will be a new one I'll try soon (no privates, brutal train rush, difficult track decisions, bankruptcy seems extremely likely).
-Eric
a reasonably short and simple game, like 18AL. Second best are the most
common games like 1830, but 1830 with newbies can easily run 10 hours if
you don't hurry them so much that they don't enjoy playing.
Playing someone else's position for them can not only spoil a game for
the newby but also for everyone else, both because it tends to double the
playing time (so you don't finish) and because the committee-played
position becomes unbeatably strong.
[Non-text portions of this message have been removed]
------------------------------------
Posted by: "Jean Michalski" <yaho.jean-bwSJHTjVb7Q1+***@public.gmane.org>
------------------------------------
This is a message from the 18xx mailing list.
Thank you for sharing your thoughts on this topic, a recurring one in our little group (Namur, Belgium).
Most people we have trained, even after 2-3 games, are reluctant to play again because they want to win and they feel they stand no chance against experienced players. They are often discouraged to realize they fail to think about the correct parameters to take into account when making decisions. They do take some parameters into account, but these are not the most relevant ones, and they always end up losing to better players who know what the best parameters are at every stage of the game.
It is a bit like chess games (or martial arts) between beginners and advanced players. So my conclusion at this stage is that beginners must play (a lot) between themselves, and eventually they will acquire the skills necessary to have fun at tables with more expert players. Also, the learning curve is quite long with every 18xx title, but you can reuse some of your previous experience when learning each new game.
However, it is very frustrating for beginners and even intermediate players to play 18xx if they are left to themselves: not only are the rules complex and long to master, but there are lots of strategic and tactical decisions to make all along the game. Add the difficulty of calculating revenue, keeping the money separated, etc., and you’ll easily end up with an expert player (master) at the table, which is, I repeat, a mistake: the beginners should play amongst themselves in order to have fun.
So for now I show 18xx like a “school” (Ressha-Do ;-). My participation to conventions is just about this, too. I go and play, of course, but I also observe and learn, in order to improve my game and discover new and better possibilities.
My two cents,
Jean
From: 18xx-***@public.gmane.org [mailto:18xx-***@public.gmane.org]
Sent: Friday, September 05, 2014 2:54 AM
To: 18xx-***@public.gmane.org
Subject: Re: [18xx] Re: 18xx at Strategicon (Gateway 2014)
Two thoughts:
1.) Tournament play is certainly not ideal for new players, but new players frequently only allocate convention time for such "adventurous/lengthy/complicated" games, which frequently overlaps with the only available 18xx event at a convention being a tournament (or 18C2C/18OE...). Very similar patterns can be found with games like Twilight Imperium, Diplomacy, or any other similarly rules-heavy and time-consuming games. So long as that continues to be the case, the "problem" will continue to exist. Even worse, those players rarely repeat as these events occur completely out of their normal context and they frequently do not follow up on ways of continuing with local groups, so the effort of teaching is completely wasted. As a result, I rarely allow myself to be in games with new players in such circumstances, and prefer to establish relatively frequent local sessions which I announce in certain public sectors (currently Joe's SF Board Game Geeks meetup is my preferred method).
2.) Playing a game like 18AL does new players a complete disservice. 18AL is so gentle as to not provide any real threat or challenge, instead being an almost pure snowball game - leaving new players wondering why anyone would play 18xx over a typical 60-90 minute Eurogame. I've had extremely low success with that one. My preferred intro titles are 1889 (can't kill yourself on the privates, very rough edge of the 6T breaking or not [and the paranoia it can cause], very simple track/routes/revenue calculations, and some real station screwage possible), 18Neb (privates extremely gentle auction although overly long, only towns at the beginning of the game which grow into cities, total station screwage possibilities in the midgame, route-building to get the E-W bonus, and a not-too-gentle train rush), and probably 1879 will be a new one I'll try soon (no privates, brutal train rush, difficult track decisions, bankruptcy seems extremely likely).
-Eric
I completely agree, Joe.
This is one of my biggest complaints about how games are taught,
especially more complex games like 18xx. It can be really easy to shift
from explaining how things work to playing someone else's position for
them. If I'm going to play someone else's position for them, then why
are they even sitting there? The fastest way to ensure someone never
comes back to the table is to make it irrelevant that they, the person,
are at the table. That just kills the fun for many people.
I agree too. This is why, if I want to teach 18xx to a newby, I pull outThis is one of my biggest complaints about how games are taught,
especially more complex games like 18xx. It can be really easy to shift
from explaining how things work to playing someone else's position for
them. If I'm going to play someone else's position for them, then why
are they even sitting there? The fastest way to ensure someone never
comes back to the table is to make it irrelevant that they, the person,
are at the table. That just kills the fun for many people.
a reasonably short and simple game, like 18AL. Second best are the most
common games like 1830, but 1830 with newbies can easily run 10 hours if
you don't hurry them so much that they don't enjoy playing.
Playing someone else's position for them can not only spoil a game for
the newby but also for everyone else, both because it tends to double the
playing time (so you don't finish) and because the committee-played
position becomes unbeatably strong.
[Non-text portions of this message have been removed]
------------------------------------
Posted by: "Jean Michalski" <yaho.jean-bwSJHTjVb7Q1+***@public.gmane.org>
------------------------------------
This is a message from the 18xx mailing list.